2024
This was a college test to see how we can use AI to create a maze and so I created a cat and mouse game where both the player and AI have to go around and collect multiple points all around the map, The AI will scan all around a 1000 mile radius for every single point then keep drawing a line to the points, which ever is the closest point it will head towards it and after collecting the point it will loop again. Whoever has more points by the time all of them are collected then the game goes into phase two, which is where the one with more points has to get back to there spawn zone so that they can win however the one with less points has to tag the one with more points and then they will win.
The player is built with a basic rigid body movement system where the "WASD" keys are used to move around the 3D map to try and replicate a 2D style of game like "Pac Man". Both the player and enemy have a simple script to check when they have collided with the point, which will update the level manager so that when the ai can't find anymore points then it will go into phase two, which is checked by both the ai and the level manager for who has more points, a prompt pops up and then the ai will respond accordingly and do what it needs to do to win which will just simply just ether go and try hit the player or go back home.
This was made in Unity.